While Elliot was set with the sounds and enemies i was given the task of UI elements and particle effects. We needed a main menu/pause menu and various fire/wind/snow particle effects.
I tried to keep with the triangulation theme we have with our game and the three red/blue/green monochromatic colours to emulate the old 'arcade' effect, i reasonably happy with the results although it was hard to determine exactly how it would look in unity until the particle emitters were set up properly by Luke.
Above in order of appearance:
Particle Effects
- Wind Swirl, forest level and fan puzzle
- Thin Wind, Also for fan puzzle
- Fire, used for the lava effects and torches.
- Firefly (Two variations), for more of a forest ambience
- Longer wing swirl, also for forest level winds and puzzles
- Snow, used for the Ice level snow.
Menu UI
- Main menu, with the options (Start, Level Select and Quit)
- Level select leads to the forest, ice, fire selection
- Pause menu will use Resume and Quit.
Extras
- Custom mouse cursor (with glitched effect)
- Un-used pixel art snowflake (Didn't use because we came up with the idea of doing more 'triangulated' theme with the assets and particle effects)