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Wednesday 7 May 2014

Bug Spray Pose and Mecanim Layers

To implement the bug spray pose into our characters animations it had to be blended in using a animation layer mask. The animation layer mask has allowed me to set it so that when the bug spray is used only the top half of the characters animation will change. This meant that we could keep the pose separate from all the other animations but still use them in conjunction with each other. Little scripting had to be done for this as it was simply adding another element to the animation controller script I had previously finished. Below is a screen shot shower the mecanim animation layers, the animation mask and the final pose in game.


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