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Wednesday 7 May 2014

SFX

I compiled the Sound Effects library over the course of the games creation. Once an appropriate sound is located it is imported into the audio editing software. 

There needed to be no delay before the sound and there could be no silence at the end so the sound clip is just sound. After editing the sounds to the correct length, pitch, volume and file type, they could be exported to unity and coded onto the objects creating the sounds.

in some cases we needed to determine the length of animations in order to line up the clip so it sounds like what it looks like its doing.

For sounds that are often repeated like footsteps, i exported a variation of six different steps that are coded to play along side an animation at random so the same one cant be played twice in a row adding to a more believable world.

It was difficult figuring out where to draw the line between real life sounds and synthetic sounds as the game is a strange combination of both but I believe good results have been achieved. 

After inserting the audio files the most important thing will now be getting the volume levels consistent and correct so all sounds are heard, play and sound as expected

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