For the small gaps you have to clear throughout the forest level/ section, we decided to hand paint thorns and apply the texture to a plane with an alpha channel to keep it simple and old school much like original platformers.
Here are some experiments
This one looks quite messy and i don't feel it is stylised enough. This model is also difficult to repeat.
This is the type of stylisation i envisaged but after trying to duplicate this plane several times the visible repeat was an issue
In the end this is the design I personally am going for because it is simple, clean and easy to repeat which i feel gives it a familiar feeling especially for use in the type of game we are attempting to create.
could try doing some with different colours just to add some variation
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