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Friday, 21 February 2014

Puzzles and Level Mechanics - Forest

After the grey box was complete and the puzzles had been laid out, I began scripting the mechanics required for the puzzles to become functional as well as the general level mechanics.

The first puzzle encountered in the game is design to teach the player how to use the mechanic to interact with objects and to solve problems that will appear within the game. The first puzzle is fairly simple. There is a gate blocking the player from progressing. To open the game the player needs to take control of the mechanic in order to to travel underneath the gate to access the gates control switch.


The second puzzle that I have scripted is also fairly simple. The player will reach a platform that is too high to jump onto. In order to reach the platform, first a switch must be pressed that will turn on a fan (or something similar), that will create an upwards stream of wind. The wind will carry the player above the platform allowing them to jump down to it.


The last puzzle in the forest section is slightly more complex than the previous ones. There is another gate preventing the player from progressing and as before there is a switch that the mechanic can interact with to open the gate. However in this case when the mechanic stops interacting with the switch the gate raises again. In order to stop the gate from rising there is an interactable object that will fall from its place to the platform below and roll down to where the switch is, triggering the switch and opening the gate.



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