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Monday 21 October 2013

Animal Enemy concepts.



After having discussed several enemy ideas we wanted the game to feel like there was once a 'unbugged' version before our protagonist entered his own game. While i really liked my first designs it would be much more efficient on time to have enemies that can exist in each world.
We wanted to explore animals and creatures that could differentiate in any of the selected worlds. If these animal type of enemies were used in the final game then we can create several version of each, forest/ice/fire and of course the digital bugged version. Other design process are needed to determine what would be the visual effect to show these animals are infected by glitches.


Some point down the line i decided to try and come up with a flying type enemy. An enemy that can patrol the skies purely to get in the way of the player. Above you can see my first sketches, i wasn't too happy with this design as the stature seems a little too tall and more towards realism compared to the happy cartoony style we are hoping to aim for.


 A mock up of a more refined possible flying enemy, i doubt this will be used in game but i am quite happy with the design. Compared to my sketch i am much happier with this as the more skinny, freakish approach works with this design and i also added more robot/bug like features. Multiple eyes and a broken antenna could be an easy theme to keep the enemies consistent.


So while thinking of animal enemies that could live in each world but of course with different characteristics i came up with this frog design.  The group seemed to like the idea of having this guy as a ranged enemy, using his tongue to attack the player from afar. 


I went over a few colour schemes and 'accessories' to differentiate the frogs in each world. By doing it like this we can use the same base mesh and add on the 'accessories' after while using the same rig and animations while only needing a texture switch during game. 
Also decided on giving him a tail and maybe a longer snout as i noticed a common theme within our pre-bugged enemy designs is a cross between two animals, in this instance a frog and a lizard. 










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