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Monday, 21 October 2013

Concepts and Ideas. Level designs and Characters.

Here is one of the original mind maps to generate ideas and elements that will be used.
You can find a full list of mechanics and gameplay elements on the blog post below.

First level designs and ideas, this shows a really basic visualization of what the levels could possibly look like. Each world theme will contain various game changing mechanics to increase difficulty and different puzzles for the player to solve. While this in no way demonstrates the aesthetics, it gives a nice feel on what each level represents. 


Some of the first enemies and main character designs, i believe we are quite happy with the general look on the main character and is definitely close to what the final character will look like.


Another few character sketches i did for a collection of slimy looking bugs all with a similar theme and style. Each type could easily demonstrate certain attacks and obstructions for the player. I personally am quite happy with these designs but as a group we believe it would be a lot of work to design and model/texture/rig/animate a large collection of enemy types. 





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