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Monday 7 October 2013

Intial Ideas and Concepts

After several meetings with my team we have come up with some base initial ideas for our game.

Main Base Ideas:
  • It will be a Puzzle Platformer.
  • Our game will be made with a 2.5D perspective (a side on orthographic camera, with 2 dimensional character movement but with all assets modelled in 3D).
  • There will be a controllable companin character that aids you to solve puzzles.
  • Each group of levels will be themed independantly.
  • Enemies and and puzzles will be themed to correspon with each level.
  • In game puzzles will mostly be navigated by your companion.
Base Story Ideas:
  • The main character is a game developer.
  • The controllable compain is named "The Mechanic".
  • He is bug testing his own game and created the "The Mechanic" to aid him while bug testing his game.
  • There will be some sort of element of parody, between "The Mechanic" and the main character.
  • The game bugs will appear as some sort of enemy.

The ideas for our game and the artist style has been inspired by many different games.

Art Style Inspiration:
  • Royal Revolt.
  • The Legend of Zelda: The Wind Waker.
  • Super Mario World.
Gameplay Inspiration:
  • Angry Video Game Nerd Advetures.
  • Super Mario World.
  • Manuganu.
  • Braid.
  • Super Meat Boy.
  • vvvvvvvvv.
  • Limbo.

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