Finalised Ideas and Concepts
The Main Character:
- Can run, jump, duck and jump of walls.
- Enemies are killed by jumping on, unless they are bugged/ bugs are required to be stunned with bug spray first.
- Hovers behind you, flies when you take control it.
- When controlling The Mechanic you must stay within a certain radius of the player.
- The Mechanic is much smaller than the player.
Enemies:
- Three enemies based on the 3 themed worlds, each will use a similar skeletal structure to save on rigging and animation.
Level Mechanics :
- Level One:
- Forest Themed.
- Strong winds that push the player.
- Basic puzzles and platforming.
- Showing signs of game bugs (25% bugged).
- Level Two
- Ice Themed.
- Slippery / Icy floor.
- More puzzle orientated than platforming.
- 50% bugged.
- Possibility of having blocks slide along the icy floors.
- Level Three
- Fire Themed.
- Falling volcanic rocks.
- Equal balance of platforming and puzzles.
- 75% bugged.
- Level Four
- Bug / Code Themed.
- Bug / Glitch void chases you through entire level.
- Must keep running.
- No puzzles, only platforming.
- Ends with final boss.
Possible Features / Stretch Goals
General Game Mechanics / Features
- Level grading system (the more bugs you destroy the better grade you get.
- A shop or similar structure at the beginning of a level bugged out, showing that there was some sort of prior objective or activity before the game became bugged.
- Game opens and closes similarly to a PC.
- Static / noise screen overlays to make it looked more glitchy / bugged.
- The Mechanic has some sort of comedic white glove that it uses to interact with objects.
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