Here is a collection of all the models and assets used to build up the forest level. Using basic triangulated shapes and trying to keep an interesting silhouette to make sure the assets were visual pleasing and consistent. We also thought it would be a clever idea to keep everything as modular as possible, meaning we can re-use terrain pieces and assets to build up the levels without having to model it all completely from scratch.
As mentioned earlier in the blog, the forest level consists of a woody environment to begin with and then moves onto forest ruins. The ruin pieces could of probably had a better colour as the grey is a little drab but was hard to find a colour that wouldn't clash or not work with the rest of the environment.
Here are all the modular Forest level assets, most of these are repeated throughout the zone to fill out the level. I think we could of had a lot more variation in each level but as a small 3 man group i think we did alright populating each area. As we went for this visual style and low poly models, means we spent a lot less time needing to un-wrap and texture each individual piece.
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