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Friday, 4 April 2014

Importing Terrain and Puzzle Assets - Forest, Ice, Fire

Once the mechanics for each level were finished I had to import and build  the first three sections of our level with the models that Jez and Elliot had made. All scripted objects were replaced with the asset counterparts and all terrain was positioned to roughly match the old grey box. After initially building the forest section I found out that the collision geometry of the original greybox did not exactly match the geometry of the newly modelled terrain. In order to ammend this I made a new set of collision geometry out of cubes in Unity, that more accurately matched the shape of our terrain. Below is a screenshot of the new collision geometry and each of the levels built:







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