Once i completely finished modelling the forest assets corresponding to Lukes initial sketches, i layed out roughly what the game could look like. Placing tree, bushes, rough backgrounds and other various assets to get an idea of what lighting and composition we want. Once i tweaked around with the Mentalray settings to try out different effects, this gave us a very clear idea of what lighting and overall art direction we were aiming for.
Above was the closest to how we wanted the game to look, the colours blend nicely and nothing stands out too much. The only problem i had with mental ray was the white on top of the rolling hills, this was very hard to get rid of while preserving everything else.
By changing the ground colour darker, this lead to this nice render of a possible night time version of the forest level. While this won't be used it was interesting to see what other themes could possibly be achieved.
Because of the block colours and low poly models is was very important to get this idea right, you can see below that a more over saturated look made the colours stand out way too much. While this did give a bright vibrant tone, i think we all preferred the more desaturated atmosphere in the earlier renders.
This then lead to Luke looking into how we were going to light our game, by light mapping and using light probes, we shall hopefully be able to recreate this look in Unity.
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