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Tuesday, 12 November 2013

Anti Axis Schedule - December - May


Posted by Luke Andrews at 19:49
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Blog Archive

  • ►  2014 (47)
    • ►  May (8)
    • ►  April (13)
    • ►  March (19)
    • ►  February (5)
    • ►  January (2)
  • ▼  2013 (21)
    • ►  December (1)
    • ▼  November (14)
      • Sound & Sound Track Design
      • Game Developer - Modelling progress.
      • Scan lines and visual effects
      • Character Movement Updates
      • Hand Painted Textures
      • Level asset designs
      • The Mechanic
      • Silhouettes
      • Scripting and Unity
      • Anti Axis Schedule - December - May
      • Environment Concept Art - Elliot Bird
      • Level designs and ideas.
      • Anti Axis Group Schedule: November - December
      • Concepts - MainCharacter Game Dev
    • ►  October (6)

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