Environment Concepts
Elliot Bird
Fire World
The fire world is set near and around a volcano, the idea is that as you progress through the level the lava rises forcing you to speed up however these designs show a horizontal gameplay and not a vertical one that had been discussed as a possibility.
I like the shapes and hard edges leading to a rigid rockey feel, also colouring only the lava adds to the awareness of it and makes it an obvious danger. The chains i also thinke a solid aestethic, it gives an industiral feel and adds to the gritty atmosphere
Te black chain on the top strip is supposedly meant to be interactive indicating that the high platform is lowerable, after detatching the chain from the platform it is attatched to (lower left platform)
This concept i added the Fire World specific enemys into to see how it might look as a working level
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