Here is several sketches of ideas for the main character. I wanted him to be a loveable guy with a reconizeable silhouette. I want to hopefully paint this up as a concept poster at some point down the line, maybe even for the final degree show.
Here is a colored sketch that i whipped up in photoshop to get an idea of the
different views for better reference when 3d modeling.
I have also been working on a test model based off the earlier concepts. Here is a ambient occlusion wireframe render of the main character, this will not be used in game as i will most likely redo the model from a more finalized concept but this gave me a nice idea of how the character could look. Gave me a nice idea of his overall structure and build.
Here is the finished main character, this is the guy we have decided to go with. Mixing many ideas from mine and elliotts we have chosen a cartoony retro looking nerd.
We have not decided whether we are going to have the messenger bag due to rigging and animating purposes but once i have done a few tests we will be able to see if it is possible.
You can also see that we plan to use several textures for different environmental effects. Obviously depending on the area the main characters textures could change to give the effect of the character being in muddy/snowy or volcanic ash terrain.
I am planning on starting the 3D model based off this design soon.
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