Here is the arial enemy's mesh and texture for the forest level, like the standard enemy the mesh will remain the same but the textures will change depending on what environment they are placed within. the bottom screen shot (Left) shows the bones. The animation will consist of small tentacle movements as actual object movement will be applied in Unity.
Here are the Different Textures
The Fur on the top of the head and the chin is just a ring of one sided polys with an alpha map on it, the black is what will not show up, the alpha channel stays the same but the colour of the texture is swapped for each enemy
The animation is fairly straight forward for these guys, the bones ive created will just sway a little and i removed the influence of them on the head of the creature so only the tentacles will move
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