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Friday, 14 March 2014

Grey Boxing - Ice and Fire Sections

Following the completion of the level design sketches I have grey boxed the Ice and Fire sections of our level. This also includes setting up our basic level mechanics to an acceptable standard.


Posted by Luke Andrews at 17:34
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Blog Archive

  • ▼  2014 (47)
    • ►  May (8)
    • ►  April (13)
    • ▼  March (19)
      • Fire Level Construction
      • Mechanic's Electro Ball
      • Mechanic Animation
      • Arial Enemy Animation
      • Arial Enemy
      • Mechanic Model - Texture
      • Puzzle and Level Mechanics - Fire
      • Individual Level Grass
      • Level Colour Schemes
      • Puzzle and Level Mechanics - Ice
      • Grey Boxing - Ice and Fire Sections
      • Forest Level, Main platforms and environmental ass...
      • Level Design - Ice and Fire Sections
      • Game Dev: The Game
      • Amended Group Schedule
      • Main Character Animations and Mecanim
      • Standard Enemy
      • Low poly forest assets
      • Environmental art direction - Low poly look
    • ►  February (5)
    • ►  January (2)
  • ►  2013 (21)
    • ►  December (1)
    • ►  November (14)
    • ►  October (6)

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  • Jez Jitzu
  • Luke Andrews
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