This week i have mainly been blocking out the main platforms according the the level sketches and the grey box we already have up and running. Now that most of the character controller is sorted and we have some rough animations, we are now moving on the quickly get the visual in the game. Using the low poly blocky coloured look i disscussed previously, i have modeled and used a simple coloured lambert.
Starting area
Key elements: Learning to jump
Second screen
Key elements: Learning to crouch and finding the mechanic. First puzzle here.
Third screen
Key elements: More platforming, Hazards that can cause death for the first time.
Fourth Screen
Key elements: Wind mechanic, Crouching and dodging.
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