This model is fairly basic, the arms are seperate components in order to make them animatable seperate form the body. The animation applied is a smooth movement of the arms moving up and down in order to add to the effect of floating which has been scripted by Luke in Unity. The orange spheres at the end of each arm are the 'Engines' we will add a particle effect around these as well as a blue-ish glow around the lense to make the Mechanic look both more alive and like a working machine.
when the mechanic interacts with objects he will now produce what looks like an electricle current which is actually an animated sphere with an alpha map on it. This is a visual representation of an interaction that will indicate to the player that the attempted control has worked.
Textures
Mechanic Arm
Mechanic Body
In photoshop I created the effect of raised panels by using the emboss filter on the specific layers giving the texture a bit more depth
Mechanic Engines
Mechanic Lense
Mechanic Body UV Snapshot
Mechanic Arm UV Snapshot
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