The mechanic is made up of 4 separate parts
1.Body
2.Left Arm
3.Right Arm
4.Antena 1&2
The body position itself did not need to be animated as it was being coded, the arm's pivot points were positioned where they connect to the body and rotated around the z axis in order to keep them connected during the animation process.
1st Key Frame: Both the arms starting position
24th Key Frame: The highest point the arms will reach
48th Key Frame: returns the arms to the starting point
The antenna's movements are subtle but give the mechanic more character, it was done but simply moving the top vertices on the arial shown below.
(Timeline in Above img)
50th Key Frame: Antena 1 & 2 starting point
60th Key Frame: Antena 2 second position
66th Key Frame: Antena 1 second position
80th Key Frame: Antena 1 & 2 back to original position
96th Key Frame: End
Unity can manipulate timelines of animations allowing us to cut out the 16 empty frames from 80 to 96 rather than shorten it in Maya
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