Animating the arial enemy was straight forward. After binding the bones to the body with 'smooth bind' I was able to manipulate the tentacles. By setting up a timeline, I was able to create key frames of the enemy's position. I did this by rotating each bone to create a curve.
1st Key Frame: The Arial enemy's tentacle curves to the left side slightly.
48th Key Frame: halfway through timeline Tentacles curve to the right
96th Key Frame: The end is a copy and paste of the 1st Key Frames positioning in order to ensure loop-ability
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