The other day i sumbled across a video called 'Grass secrets' this showed a very simple technique to get a really nice grass effect. Simply by changing the shape dynamics control to fade and also using color dynamics in the brush settings. This is a super awesome technique that i will be using in the future.
(https://www.youtube.com/watch?v=6Oy18_Zb1S8&feature=youtu.be)
Using the level colour schemes that i had already determined, i created three separate grass textures for each level. Took no time at all.
Here they are applied to three planes in Maya, this give a rough idea of how it would look in-game.
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